Graphics Scene

This rendered scene was created for my Graphics Programming module and is inspired by the aesthetic of Blade Runner. The scene demonstrates a number of features including model loading, lighting, reflection, transparency, shadowing, procedural rendering and basic game type manipulation. Some of these techniques have been demonstrated below:

Scene Lighting:

Lighting

Shadowing:

Shadow.gif

I was responsible for all the programming in C++ using OpenGL framework to create the application. I demonstrate a range of techniques using the OpenGL API and an understanding of the underlying maths to generate the scene. All the assets and textures were sourced from assets available online.

Skills: C++, Object Orientated Design, OpenGl Framework, Game Design, 3D Vector Maths

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s