This rendered scene was created for my Graphics Programming module and is inspired by the aesthetic of Blade Runner. The scene demonstrates a number of features including model loading, lighting, reflection, transparency, shadowing, procedural rendering and basic game type manipulation. Some of these techniques have been demonstrated below:
Scene Lighting:

Shadowing:

I was responsible for all the programming in C++ using OpenGL framework to create the application. I demonstrate a range of techniques using the OpenGL API and an understanding of the underlying maths to generate the scene. All the assets and textures were sourced from assets available online.
Skills: C++, Object Orientated Design, OpenGl Framework, Game Design, 3D Vector Maths