Graphics Scene

This scene was created from my graphics programming module to demonstrate my understanding of the programmable graphics pipeline using Direct X 11.

I programmed the scene using C++ for the core programmer and HLSL for the shaders. I was required to demonstrate knowledge of the different stages of the pipeline. A rough breakdown of the application is as follows:

  • Vertex – Terrain Height Map / Gerstner Wave Algorithm
  • Hull / Domain / Tessellation – Level of Detail Calculation
  • Geometry – Grass Generation
  • Pixel – Post Processing (bloom) / Cook–Torrance Lighting

Skills: C++, Shader Programming, Source Control (git)

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