Graphics Scene

This scene was created from my graphics programming module to demonstrate my understanding of the programmable graphics pipeline using Direct X 11.

I programmed the scene using C++ for the core programmer and HLSL for the shaders. I was required to demonstrate knowledge of the different stages of the pipeline. A rough breakdown of the application is as follows:

  • Vertex – Terrain Height Map / Gerstner Wave Algorithm
  • Hull / Domain / Tessellation – Level of Detail Calculation
  • Geometry – Grass Generation
  • Pixel – Post Processing (bloom) / Cook–Torrance Lighting

Skills: C++, Shader Programming, Source Control (git)

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s