James McAdam

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Robber

C++, SFML

Robber – The NightTime Project is a prototype game created for my Game Programming module. It’s an isometric game where you play a thief on a mission to steal the King’s Will. The gameplay is turn based – enemies only move when you move/do an action. If spotted you have a chance to put the guard to sleep with a dart provided you successfully complete the mini-game, however you only have 3 darts.

The game was created with the SFML framework in C++ using object orientated design principals. I worked on this independently so was responsible for all the programming and creating all the art assets in the game. I used https://freesound.org/ to source all the sound effects and all the sound credits are shown in the video.

Skills: C++, Object Orientated Design, SFML Framework, Game Design, Source Control (git).

Download Executable: Robber Executable

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