Spellcasters was a passion project that won Abertay’s Dare 2019. The game was showcased at EGX 2019 in London.
I was one of two programmers in the team. I responsible for creating the core gameplay mechanics which are all synced to beat of the music. To assist with development I integrated and utilised Koreographer and Rewired Unity tools which provide audio and input mapping. I create the overall system architecture for the game manager and UI systems.
I have played an important role in organising the Dare application and presentations as well as demoing the game for the public at EGX.
Skills: C#, Unity, Source Control, Team Work