Spellcasters is a passion project that was entered into Abertay’s Dare 2019 and won a place in the finals. The game will be showcased at EGX 2019 in London.
I am one of two programmers in the team. I responsible for creating the core gameplay mechanics which are all synced to beat of the music. To assist with development I integrated and utilised Koreographer and Rewired tools which provide audio and input mapping. I create the overall system architecture for the game manager and UI systems.
I have played an important role in organising the dare application and presentations as well as demoing the game for the public and look forward to showcasing the game at EGX.
Skills: C#, Unity, Source Control, Team Work